Jan 24, 2007, 09:23 AM // 09:23
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#1
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Water Elementalist PvE (+AB) Build
I thought id post the PvE build i use for my Hydromancer. An effective spike with a decent snare, energy management is great. I find it to be extremely effective in AB as well.
The lack of people who completely ignore the water magic line sort of dissapoints me, so here goes ~
Elementalist/Assassin
Attributes -
Water Magic 16 (12+1+3)
Energy Storage 13 (12+1)
Shadow Arts 3
Skills~
Shatterstone (E)
Vapor Blade
Maelstrom
Freezing Gust
Frigid Armor
Water Attunement
Glyph of Lesser Energy
Feigned Neutrality
Energy Management:
Energy management, i find it superb, and i have rarely run into problems.
The more energy the spells cost, the more net gain you get from Water Attunement.
Glyph of Lesser Energy ~ Usually use it with maelstrom cutting the energy costdown to 10, as well as it being useful for 2 castes, consider if for reapplying enchantments so you have a fill energy pool before entering a fight.
My usage:
Before entering a fight, cast Water Attunement and Frigid Armor (and if you feel the need, cast glyph of lesser energy, you wont need this though)
Two things to note. Frigid Armor, at 16 water magic, gives +42 armor against physical damage, and gives you immunity to burning (meaning you are immune to the effects of the overused Searing Flames )
Frigid Armor is also used as a cover enchantment for Water Attunement.
Target an enemy with a low AL, Warrior or Dervish - cast Shatterstone, followed by Vapor Blade, which should take out a very large chunk out of the targets health.
If you're dealing with enemy spellcasters, especially monks, i find this combo to be suffice ~ Shatterstone, Freezing Gust, Glyph of Lesser Energy then Maelstrom, re-applying freezing gust as needed, to keep the enemy from running out of the maelstrom. Effective on monks, and elementalists with large casting times.
Oh and one last thing regarding armor and weapons~
Of course armor types and insignias are often a personal prefferance for elementalists, with their high energy pool, i find that Survivors Insignias + Attunement runes work superbly. Also consider using Stalwart insignias, as them and frigid armor would drastically reduce the effectiveness of melee attacks against you.
A 20/20 staff, or a 20/20/20/20 set. Wouldnt reccomend using and of the
+15/-1 weapons or foci, as they can often make it difficult to sustain a decent energy upkeep, and the extra mana simply isnt needed.
+10 energy is fine with a +30 health mod is recommended.
(a staff with stats near to or identical to Kaolin Water Staff)
Finally feel free to add any comments, and constructive criticism is much appreciated. Good Luck and Happy Hunting
EDIT: Also need to somehow find a way of fitting some form of resurrection (signet most likely) into the build :S
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Jan 25, 2007, 02:22 AM // 02:22
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#2
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Krytan Explorer
Join Date: Dec 2005
Profession: W/
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Heh - Nice build in AB...I saw you (or someone using that build) in an AB today...Although no match for my assassin
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Jan 25, 2007, 03:56 AM // 03:56
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#3
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Pwny Ride
Target an enemy with a low AL, Warrior or Dervish
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Wha?
10charsftl
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Jan 25, 2007, 09:22 AM // 09:22
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#4
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Yeh good one for those who say the water line sucks, I tried a water build(albeit a different one) in AB once too, it was very useful. All that melee violence running around is easily kept in check with these snares. Theres plenty of room to run in AB, if u take the ability to run away people will cry.
I once tried something interesting by accident, a PUG consisting of a fire ele/water ele/earth ele and me being air ele. You really don't want to know haw much that pwns . People all of a sudden couldn't run from AoE attacks anymore, we had some nifty combo for mobbing noobs: Deep freeze, MS, sandstorm and spastic blinding flashes everywhere. It's no über leet build but it sure as hell was lots of fun.
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Jan 27, 2007, 02:07 PM // 14:07
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Quote:
Originally Posted by ubermancer
Wha?
10charsftl
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it means Warriors are weaker against elements as it is, and dervish are already semi-squishy opponents.
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Jan 27, 2007, 02:08 PM // 14:08
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#6
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Quote:
Originally Posted by Ascalon Chariot
Heh - Nice build in AB...I saw you (or someone using that build) in an AB today...Although no match for my assassin
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Oh, was the ele Nila Thandiwe?
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Jan 27, 2007, 04:02 PM // 16:02
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#7
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Pwny Ride
it means Warriors are weaker against elements as it is, and dervish are already semi-squishy opponents.
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Warriors = 80 AL against elements minimum.
Dervishes = 70 AL against elements minimum.
Monks, mesmers, ritualists, necromancers = 60 AL against elements minumum.
You work out which ones are weak and which aren't...
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